I was pretty interested in Dokapon Kingdom the first few times I played it, but I've made up my mind against it. Freshmen year, as a group us four nerds in Claret decided Mario Party was a bad game and that we wouldn't play it, well Dokapon Kingdom is a bad game for all the same reasons. Hell, I'm going to go for it and say something that my current housemates will not be pleased with: Dokapon Kingdom is a significantly worse game than Mario Party.
First of all, it's still a game based on chance. You still roll a die (spin a spinner) that chooses where you land. You still can get ridiculous advantages and disadvantages from landing on an unmarked spot with absolutely no rhyme or reason. You can make ridiculous wagers in which you can come out way overpowered if you gamble against terrible consequences. Combat in the game is essentially Rock Paper Scissors, but what's worse is that it usually simplifies down to a sort of two-option equivalent. Strike beats defend, Attack beats counter (or from the defensive side, defend beats attack, counter beats strike) My roommates can say what they want about "strategy" or "skill" it all boils down to getting lucky and picking the right thing.
Second of all, unlike mario party there's an aspect of progress in the game. It's an RPG, so you level and get better equipment and yada yada and yak yak. One reason this makes the game worse than Mario Party is that it pretty much misses the mark on what the game is completely. This game wants really hard to be an RPG, but it's not. It's a party game. As in: People come over to your house, play it once and the same four people never wind up huddled around the wii ever again. I've seen it happen many, many times when Crash and Cody have friends over. Hell, we've only been able to convince all four of the people who LIVE IN THE SAME HOUSE to play it in that exact group of four three times, and the third time two of the players insisted on starting a new game because everyone forgot what had been happening in the old one. There is absolutely no reason why this game should have classes that you get once you master other classes, I've seen this game played dozens and dozens of times and I've never seen a class get mastered once. The second reason why the element of RPG progression is bad for this game is that it creates a vicious cycle in which the loser is always the loser. The loser cannot buy the new weapons because they don't have money. The loser cannot take the uncaptured towns because they aren't powerful enough to beat the stronger bosses. The loser cannot level because they are poisoned, they have shitty weapons and if they step on a monster fighting space, the winners can swoop in and steal the kill AND gank the loser in one fell swoop, and when they're dead, they're missing turns in which the other players are leveling, and getting money, towns and equipment that further widen the gap between winners and losers. The game tries to balance this with a secret class called darkling that fucks everyone over after you have been last place for ingame weeks straight. This doesn't really work either because there's often one or two ridiculous winning giants leaving two or three weaklings squabbling over last place, shifting it amongst themselves. I've only seen darkling status attained once.
Third of all, this game is absolutely 100% unfun for those doing poorly. It punishes you for dying by taking turns away. Combat is a let down when you can't win. At least in Mario Party you get to take every single one of your turns and there's a minigame between them which you can kick your friends' butts at. In Dokapon, there is no kicking the winner's butt if you're in last. There is only getting your butt kicked by the winner and avoiding the winner. Mario Party is occasionally viscerally satisfying even for the loser, Dokapon pretty much never is.
Finally, the main reason we stopped playing mario party is because it disintegrated into shouting matches over what was and wasn't fair. Mario Party involved dubious things like stealing star, being randomly given stars, having stars randomly taken from you, winning minigames based solely on chance. Dokapon involves similar things, random thief dude, randomly losing towns, randomly being given powerful items, randomly losing money...But It involves much worse. There are many ways within dokapon to actively and maliciously disrupt your opponent's game. I think the main reason we haven't fallen into shouting matches, or even real anger against eachother is that we're a closer group of people with a healthier relationship that the people I played Mario Party with as a freshman.
In conclusion: Dokapon Kingdom is not a good game. It is bad for all the same reasons Mario Party is, but in many respects it is worse. I don't recommend it to anyone. Just as I decided to never play Mario Party again then, I am deciding never to play Dokapon Kingdom again now.
First of all, it's still a game based on chance. You still roll a die (spin a spinner) that chooses where you land. You still can get ridiculous advantages and disadvantages from landing on an unmarked spot with absolutely no rhyme or reason. You can make ridiculous wagers in which you can come out way overpowered if you gamble against terrible consequences. Combat in the game is essentially Rock Paper Scissors, but what's worse is that it usually simplifies down to a sort of two-option equivalent. Strike beats defend, Attack beats counter (or from the defensive side, defend beats attack, counter beats strike) My roommates can say what they want about "strategy" or "skill" it all boils down to getting lucky and picking the right thing.
Second of all, unlike mario party there's an aspect of progress in the game. It's an RPG, so you level and get better equipment and yada yada and yak yak. One reason this makes the game worse than Mario Party is that it pretty much misses the mark on what the game is completely. This game wants really hard to be an RPG, but it's not. It's a party game. As in: People come over to your house, play it once and the same four people never wind up huddled around the wii ever again. I've seen it happen many, many times when Crash and Cody have friends over. Hell, we've only been able to convince all four of the people who LIVE IN THE SAME HOUSE to play it in that exact group of four three times, and the third time two of the players insisted on starting a new game because everyone forgot what had been happening in the old one. There is absolutely no reason why this game should have classes that you get once you master other classes, I've seen this game played dozens and dozens of times and I've never seen a class get mastered once. The second reason why the element of RPG progression is bad for this game is that it creates a vicious cycle in which the loser is always the loser. The loser cannot buy the new weapons because they don't have money. The loser cannot take the uncaptured towns because they aren't powerful enough to beat the stronger bosses. The loser cannot level because they are poisoned, they have shitty weapons and if they step on a monster fighting space, the winners can swoop in and steal the kill AND gank the loser in one fell swoop, and when they're dead, they're missing turns in which the other players are leveling, and getting money, towns and equipment that further widen the gap between winners and losers. The game tries to balance this with a secret class called darkling that fucks everyone over after you have been last place for ingame weeks straight. This doesn't really work either because there's often one or two ridiculous winning giants leaving two or three weaklings squabbling over last place, shifting it amongst themselves. I've only seen darkling status attained once.
Third of all, this game is absolutely 100% unfun for those doing poorly. It punishes you for dying by taking turns away. Combat is a let down when you can't win. At least in Mario Party you get to take every single one of your turns and there's a minigame between them which you can kick your friends' butts at. In Dokapon, there is no kicking the winner's butt if you're in last. There is only getting your butt kicked by the winner and avoiding the winner. Mario Party is occasionally viscerally satisfying even for the loser, Dokapon pretty much never is.
Finally, the main reason we stopped playing mario party is because it disintegrated into shouting matches over what was and wasn't fair. Mario Party involved dubious things like stealing star, being randomly given stars, having stars randomly taken from you, winning minigames based solely on chance. Dokapon involves similar things, random thief dude, randomly losing towns, randomly being given powerful items, randomly losing money...But It involves much worse. There are many ways within dokapon to actively and maliciously disrupt your opponent's game. I think the main reason we haven't fallen into shouting matches, or even real anger against eachother is that we're a closer group of people with a healthier relationship that the people I played Mario Party with as a freshman.
In conclusion: Dokapon Kingdom is not a good game. It is bad for all the same reasons Mario Party is, but in many respects it is worse. I don't recommend it to anyone. Just as I decided to never play Mario Party again then, I am deciding never to play Dokapon Kingdom again now.
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